Mutants and Masterminds TTRPG

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Mutants and Masterminds TTRPG

Post by cyspazzz on Wed Aug 11, 2010 8:22 am

Wanted to get everyone’s opinion on M&M, what do they think of this TTRPG system. What do you think of the 2ed rules, problems, hates, likes or annoyed with… major wins for this system? Have you had a look at 3rd ed yet what do you think.

Personally I like the system, I’ve been playing 2nd ed games, which Zenbubble has been running for us (thanks dude), you’re not bogged down with unnecessary rules that slow down the game and it keeps moving, and the one D20 die for everything makes it easier and less confusing.

Now I gota admit that the last time I played an RPG before our current Star Wars game was in high school, so was a long while ago, at least 18 years. I also gota admit I had forgotten practically everything that I learned at that time except how much fun I had. So when I get a few minutes a day I try to catch up.

We’ve been playing a Star Wars game Called Dawn of Defiance; you may have seen the Topic in this Gaming thread. We’ve also just played a superhero one shot recently which I absolutely loved, again thanks Zenbubble that was awesome. My character is a Martian Man Hunter type alien named Psyon from IO who strangely enough has the exact same powers as Martian Man Hunter.

So thoughts, feelings, what other systems do you like, can you give us comparisons.

cyspazzz
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Re: Mutants and Masterminds TTRPG

Post by SuperWannabe on Thu Aug 12, 2010 12:29 pm

I hate you all

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Re: Mutants and Masterminds TTRPG

Post by ZenBubble on Tue Sep 07, 2010 10:57 am

I'm a die-hard M&M2e fan. I love the single die roll for everything (always a D20), and the fact that you're always trying to roll high.

I also love the game because of what I can do with it. By design, it's a Super Hero game - but i'm running Star Wars. Take off the characterisation and fluff, and what's the difference between a Jedi and a Superhero? Game-mechanics wise, there's no difference.

3rd edition went a little too far towards munchkinism for my liking. They ditched the difference between lethal and non-lethal damage, the skill list got cut down and combined, and some powers and feats are just flat-out missing, so I'm planning on sticking with 2e for the foreseeable future.

-Chris

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Re: Mutants and Masterminds TTRPG

Post by ZenBubble on Thu Aug 25, 2011 12:53 pm

ZenBubble wrote:3rd edition went a little too far towards munchkinism for my liking. They ditched the difference between lethal and non-lethal damage, the skill list got cut down and combined, and some powers and feats are just flat-out missing, so I'm planning on sticking with 2e for the foreseeable future.


teh version junkie in me has won out, and after several re-reads I've wrapped my head around 3e and convertesd all of my games dancing banana

-Chris

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